One thing I have personally struggled with how important common vocabulary is in Computer Science and how to bring it to an age-appropriate level. This is one approach that I thought might be a great entry into the vocabulary - Spot It! This is a favorite game at my house and students at school loved it as well. Though some of the words are big and complex, it could be a great way to engage the students in a game where the vocabulary and image representation is front and center, as well as all of the benefits that game play brings to learning.
At work, we are working on building a county-wide Computer Science network. It is still is its early phase of development, but we are excited to begin conversations and develop resources that meet the growing need for this type of literacy.
One thing I have personally struggled with how important common vocabulary is in Computer Science and how to bring it to an age-appropriate level. This is one approach that I thought might be a great entry into the vocabulary - Spot It! This is a favorite game at my house and students at school loved it as well. Though some of the words are big and complex, it could be a great way to engage the students in a game where the vocabulary and image representation is front and center, as well as all of the benefits that game play brings to learning.
0 Comments
In teaching several STEAM classes this year, I have been able to get to know elementary students on a deeper level. On the first class of the school year with my 4th grade STEAM classes, I asked students to write their name on one side of a piece of paper and their favorite movie and activity/hobby that they like to partake in outside of school. I wanted to use this information to see what their interests were so that I could incorporate them into our STEAM activities throughout the year to make them more meaningful. Stemming from that simple interest inventory, I have learned how passionate my STEAM learners are about playing Minecraft, creating pixel art, coding, and having a chance to express themselves in creative ways that are meaningful and personal to them. The activities that we have done in class so far that have been tied to their interests (and the students’ reactions to them!) solidified my desire to keep providing them with learning opportunities that are driven by their individual interests and identities. Please enter Minecraft...
I knew I wanted to do something that would give my students a memorable learning experience, while being focused on areas of STEAM that we haven't spent much time on or at all yet. I wanted to give them a learning opportunity to explore how Minecraft is rooted in STEAM and can be a portal to their creative innovation, which can truly be limitless. In this unit, students will explore STEAM through the lens of Minecraft. The unit is designed with a centers-based model, with students having the opportunity to engage in eight centers over several weeks. The centers will provide students with learning opportunities that are of high-interest and incorporate content that is STEAM and literacy based, making it a culturally responsive teaching and learning opportunity.
Below is a button that links to all the materials I created for this unit. I tried to consolidate most materials into one file, so it is a big file! I included a link at the bottom of this post with all of the materials that I used to make this unit happen (some things I already had while others were acquired through grants). It took some time planning, but totally worth it!
Note: If you are teaching in a virtual environment, check out the virtual resources to facilitate this learning in when students are attending school virtually.
As students worked through each station, I marked off on their "Crafting Table" if they successfully completed the station requirements or not. I used these stamps to mark completion level when students were done at a station. They received a green stamp if they met the requirements on the station direction sheet, an orange stamp if the mets some of the requirements, a red stamp if they did not meet any of the requirements, and a brown stamp if they were absent that day. I chose to do this to give students an opportunity to self regulate their learning at subsequent stations, ask for help when they had exhausted their Computational Thinking prompts, and know that I am watching and looking for active participation and creation at all station activities.
At the beginning and end of the unit, I asked students to reflect on their experience at the station and how it fit in with the 6C Learner Profile that our district has adopted (based off the book, Becoming Brilliant by Roberta Michnick Golinkoff PhD and Kathy Hirsh-Pasek PhD). I wanted to know how students felt before they began the unit about some of the topics as well as their understanding of the personal "C" level. At the end I also marked the level where I feel students achieved a level of mastery. I really wanted them to be a part of the assessment and growth tracking process and have ownership in what they are doing instead of me just doing the assessing. The Content
At the beginning and end of the unit, I asked students to reflect on their experience at the station and how it fit in with the 6C Learner Profile that our district has adopted (based off the book, Becoming Brilliant by Roberta Michnick Golinkoff PhD and Kathy Hirsh-Pasek PhD). I wanted to know how students felt before they began the unit about some of the topics as well as their understanding of the personal "C" level. At the end I also marked the level where I feel students achieved a level of mastery. I put all of this information into a spreadsheet to help me track information, see trends, and see how students ranked themselves in their learning. I used the colored stamps that I gave them weekly to help me monitor their progress on a weekly basis.
Classroom Set Up
I set up the stations as indicated below. The only one that differs a bit from a traditional group center station is that of the reading station, as this was set up to be a comfortable space on the floor. To be honest, the creative person in me would have loved to have some fun Minecraft curtains or other decorations on the walls to really set the stage, but due to it being a shared classroom and the limited time I had to even set up the stations, it did not happen. Would the kids have liked it if I had? You bet! Did the like it even thought I didn't? You bet! There is always next time...
I created a presentation that I used to introduce the unit, as well as daily reminders and updates. I included the timers in this presentation so that I could keep myself organized instead of opening different tabs, but also to give students consistency in how our class time would be utilized. If you are unable to view the presentation below, please click here.
Station #1
At Station 1, students created a digital comic. They used the Comic Caption Meme Maker Lite app to a create comic using resources from the Minecraft Stop Motion Movie Maker kit. They used spinners to determine the WHO, WHAT, and WHERE part of their comic so that they could direct their energy in to creating the comic, and not trying to decide on what to include in their comic. This worked really well in focusing their energy in the right direction and keeping everyone on task. Most of the groups had about 4 students, so I had them work with a partner in the group to make their comic. This meant that everyone was actively building, creating, and designing instead of watching someone else do the work. I have to admit, there was a bit of struggle with this station at first because it was something completely new. Once students used the spinners to get their storyline setup, they moved to the digital portion which actually took most of their time! Getting their shot framed right, adding speech bubbles, and other details were very important to them!
Station #2
At Station 2, students created items based on a Minecraft-themed Maker Mat. I knew that not every student was as knowledgeable as others about the intricacies of Minecraft, so I made sure to include simple pictures of the items. They, of course, created things that were beyond what I could have ever imagined and I heard so many stories about the items they were building and how they experience those items when playing Minecraft at home. Students were so proud of their creations and thought the Pix Brix were a perfect building material for this station. "Miss! They are just like building blocks in Minecraft so what I am building looks just like the real thing!" We have done Maker Mats several times with different topics, but I have to say that what they created with the Minecraft Maker Mat was some of their best work I have seen! Their attention to details, colors, how pieces fit together, and overall aesthetics was top notch!
Station #3
At Station 3, students played pixel and Minecraft themed brain games. We have spent the previous weeks to this unit playing different brain games, so that when it came time for these, students knew that they had to read the directions to figure out their challenges and determine a strategy for how to solve them. These were a bit different from the other ones we have previously played, but the Code Master and Minecraft magnetic games were similar in their execution so students were able to identify and attempt to debug any problems at their table before asking for help from me.
Station #4
At Station 4, students used code.org to explore four different Minecraft coding activities. As a class, we had already done some coding on code.org as well as other block coding, so the process of coding was familiar to them. The students really enjoyed having options for coding and could move from one activity to another when they were done. I think a big factor in their engagement in this station was that they had choice in their learning. And they really seemed to enjoy all of the coding modules!
Station #5
At Station 5, students were able to explore a variety of Minecraft books. I have to admit, when I was organizing my thoughts and ideas for this station, I was nervous. I knew I wanted to incorporate reading (as it is one of the building goals as well as Reading Month), but also know that reading compared to some of the other stations would not seem as exciting to the students. I wanted to make this station an inviting space and one where students would want to explore. So, this station was amped up a bit with with blankets, pillows, and stuffies. Students were able to explore a variety of books and were even able to take home a special bookmark that I made.
Station #6
At Station 6, students explored pixel art through Perler Beads. We have previously built with Pix Brix and Station 2 actually had them building with Pix Brix from a Maker Mat, but wanted to give them a different representation of pixels. When we were learning about coding, we talked about everything being coded in ones or zeros and it was similar to that of a light being turned on and off. This was taking it one step further and turning that light on (a one) with color - as represented in their pixel art. As they only had 20 minutes per station, I gave them simple designs that they could work from. This allowed all students to be successful in building, even if they had not used Perler Beads before. As we were crunched on time during class, I had students place their completed designs (with a sheet of paper under with their name on it) on my desk and then I ironed them after class and gave them to their classroom teacher. This worked really well and I didn't have students hanging around asking for them and not making their way back to their classroom as they should be. I was really impressed how they took the designs I gave them and put their spin on it!
Station #7
At Station 7, students had a quick little review of multiplication facts. As I know they are well familiar with their multiplication facts, I selected some of the ones that sometimes trip students up to give them a little more practice. Once they completed their multiplication facts, the back of their sheet basically turned into a color by number. Once they colored in the squares on their sheet, they could use the Quiver app for augmented reality with their sheet. As one of the options on the front of their sheet gave them the option to color the background any color, most designs turned out a little different. Coloring styles, how dark or light they colored, and the colors themselves made for quite a variety of designs!
Station #8
At Station 8, students used how-to-draw books to decorate lunch bags. At the end of the unit, we are donating these to Kids' Food Basket for their sack supper program. I always tell my students it is important to show gratitude to others, even if you do not know who they are - and this was a perfect way to show gratitude for the work that KFB does for the community. Students decorated the bags with Minecraft-themed drawings and sayings. Several students were really proud of their creations and didn't necessarily want to hand it over to me, but a quick conversation about why I chose to structure that particular activity the way I did usually resolved any issue (and of course, taking a picture of it!).
Stamp
I love creating and sharing things with others as I know how much I enjoy when I can find something for free that I can use right away with students. This is the main thing that motivates me to share my own creations for free on my site here. I do ask that if you use what I share and really like it, please consider making a donation to my DonorsChoose or Amazon Wish List. I choose to do it this way as everything that is donated goes right into the hands of the students I work with, not my pocket.
One thing I did create and sell through my Zazzle shop (simply because I made it and purchased it myself through there!) is the stamp that I used to mark off completion on their Crafting Table sheets. Also, if you are interested in the hand stamp I used or my shirt, feel free to check out my Zazzle store. Resources
To see all of the resources that I used (with links to the items online), click on the button below. Like I mentioned earlier, this would not have been possible to implement as I did without grants and donations! I think the only thing that came out of my pocket was the stamp I designed on Zazzle, the green stamp pad (which my students told me smelled like an "animal enclosure"), and the paper lunch bags.
Speaking of donations, A HUGE THANK YOU goes out to the AMAZING team at Minecraft who heard about my unit somehow and sent some UNBELIEVABLE swag for our reading nook. I cannot even begin to put into words the impact that these items had on students. The Exploring Reading station was a favorite and students couldn't believe that someone cared enough from the other side of the United States about what we were doing here in our classroom to send these items.
THANK YOU for believing in my students. THANK YOU for being an advocate for STEAM education. THANK YOU for your generosity. THANK YOU for designing a platform that my students love!
This is the fourth installment of elementary STEAM PBIS celebration activities! After doing brain games with my 4th grade STEAM classes recently, I knew this would be a perfect fit for a PBIS celebration! I separated the games I had across the three grade levels. Third grade received the printable games (which are so fun despite their simplicity!), and the other brain games were separated among the 4th and 5th grades (each STEAM room for the celebrations has approximately 25 students).
3rd Grade
4th & 5th Grades
After my 4th grade students got so excited about the paper brain games, it got me even more excited to share some of the other brain games I had with them. For our activity this week, we explored a variety of brain games. I love that brain games totally engage the students in deep critical thinking and problem solving, but they simply think they are playing games. It helps them to work through difficult tasks, experience trial and error, and work with others to solve complex problems. The looks on their faces when they complete a challenge or puzzle is priceless - you can see their proud smilies and they just radiate confidence in doing something difficult.
To begin, I shared a presentation of the different games they could choose from to play by themselves or with a table partner. I had a list sheet for them in which they recorded a simple check mark next to each game with their interest level (yes or no). I then used the Random Name Picker on Classtools, I called up tables to select their game(s). When they came up to pick their game (regardless of when their table was called), they had an idea of games they were interested and could make a quick choice. Surprisingly, I did not hear any complaining from the tables that were picked towards the end - they knew it was all random and that there were plenty of options to choose from.
I wasn't planning on doing anything with their Interest Sheets, but when I started looking at what they marked, I became interested in seeing a bigger picture of their interests. I threw their responses in a quick spreadsheet and was so happy I took the time to do so! I knew the Roller Coaster Challenge was going to be a high-interest game, but I did not expect the Geoboards to even be in the top 10, let alone the top 3! The tables that selected these would spend so much time designing with the task cards that came with the game or creating their own design. I am so glad I was able to get a wide variety of brain games that let students challenge themselves in different ways!
This week in my 4th grade STEAM classes, we recapped our STEAM Glow Games and wrote some thank you notes to the organization where I received a gift card earlier in the year for classroom use. I am big on sharing with my students that it is important to show gratitude for things big and small (even if you do not know the person) and one of the ways we can do that is with cards or notes.
I knew this would not take them the whole class period, so I printed off some paper puzzle/games I found online. I had previously played Triangles to Squares at my local library and then found the Hexi Cards as I was looking for the other online. I figured them would like them and think they were okay, but I would not have predicted how in to them they really were! They found putting all of the pieces together to be a bit challenging, so they quickly adapted and created new ways to use them. Some of the things I saw:
|
Like What You See? Show Me Some Love!Follow MeWould you like e-mail notifications? Enter your e-mail address below to subscribe.
Categories
All
Archives
December 2022
|